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ShaderX3: Advanced Rendering with DirectX and OpenGL (SHADERX SERIES)
ean: 9781584503576, isbn: 1584503572,
Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the arti...
Programming a Multiplayer FPS in DirectX (Game Development Series)
You Save: 66%
ean: 9781584503637, isbn: 1584503637,
If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, ...
Game Development With LUA (Game Development Series)
ean: 9781584504047, isbn: 1584504048,
complex GUIs and artificial intelligence. If you're a developer just starting to use Lua, or you're considering using it, Game Development with Lua will teach you everything you need to know. And if you're new to scripting languages altogether, this ...
ShaderX6: Advanced Rendering Techniques
ean: 9781584505440, isbn: 1584505443,
Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tool...
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