3D Game Design with Unreal Engine 4 and Blender
Free Shipping Included! 3D Game Design with Unreal Engine 4 and Blender by Packt Publishing - ebooks Account at EMS Linux. Hurry! Limited time offer. Offer valid only while supplies last. Key FeaturesThe only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environmentCreate amazing 3D game
- The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment
- Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4
- Practical step-by-step approach with plenty of illustrative examples to get you started immediately
Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
What you will learn
- Create a fully functioning game level of your own design using Blender and Unreal Engine 4
- Customize your level with detailed 3D assets created with Blender
- Import assets into Unreal Engine 4 to create an amazing finished product
- Build a detailed dynamic environment with goals and an ending
- Explore Blender's incredible animation tools to animate elements of your game
- Create great environments using sound effects, particle effects, and class blueprints
About the Author
Justin Plowman is a game designer and educator, who resides in the United States. At a young age, he discovered his love for video games and the joy they bring to others. He began teaching high school students about game development in 2005 and enjoys supporting the dreams of the next generation developers. He currently teaches at risk youth about game design and development through the West Michigan Center for Arts and Technology (www.wmcat.org); and also teaches Unreal Engine development as part of the Digital Animation and Game Design program at Ferris State University (www.ferris.edu). Justin has worked with Unreal Technology in the education arena for more than 10 years. When not teaching, he writes learning tutorials on different topics related to Unreal Technology, and continues to further his education by keeping up on recent industry news and learning about best practices related to both teaching and game development. He can be found on the Web at https://gamingbootcamp.wordpress.com/.
Table of Contents
- Unreal, My Friend, I'd Like You to Meet Blender
- Starting Our First Project
- It's Time to Customize!
- Getting the Assets to the Level
- Taking This Level Up a Notch
- Monster Assets – The Level Totally Needs One of These
- Let's Dress to Impress!
- Lights, Camera, Animation!
- Bang Bang – Let's Make It Explode
|Manufacturer:||Packt Publishing - ebooks Account|
|Publisher:||Packt Publishing - ebooks Account|
|Studio:||Packt Publishing - ebooks Account|
|Item Weight:||0.97 pounds|
|Item Size:||0.57 x 9.25 x 9.25 inches|
|Package Weight:||1.01 pounds|
|Package Size:||7.4 x 0.55 x 0.55 inches|
Have questions about this item, or would like to inquire about a custom or bulk order?
If you have any questions about this product by Packt Publishing - ebooks Account, contact us by completing and submitting the form below. If you are looking for a specif part number, please include it with your message.
Related Best Sellers
By AK Peters
ean: 9781466586529, isbn: 1466586524,
Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the bo...
By Cengage Learning PTR
ean: 9781435458444, isbn: 1435458443,
Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for prof...
By Sams Publishing
ean: 9780134998138, isbn: 0134998138,
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! Th...
By A K Peters/CRC Press
ean: 9781498742580, isbn: 1498742580,
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of ...
By Jones Bartlett Publishers
mpn: 9781556220784, ean: 9781556220784, isbn: 1556220782,
Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intel...
By No Starch Press
ean: 9781593275310, isbn: 1593275315,
Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games a...
By Third Editions
The Metal Gear Saga is one of the most iconic in the video game history. It’s been 25 years now that Hideo Kojima’s masterpiece is keeping us in suspens, thanks to its complex and deep scenario. As one of the pioneer of the stealth games, Metal G...
By Brand: Cambridge University Press
ean: 9780521841085, isbn: 0521841089,
This important text and reference for researchers and students in machine learning, game theory, statistics and information theory offers a comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical approac...
By CRC Press
ean: 9781498781732, isbn: 149878173X,
Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these conce...
ean: 9781591845638, isbn: 1591845637,
The first princess Mario saved was Nintendo itself. In 1981, Nintendo of America was a one-year-old business already on the brink of failure. Its president, Mino Arakawa, was stuck with two thousand unsold arcade cabinets for a dud of a game (Radar ...