Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide, Second Edition by Morgan Kaufmann at EMS Linux. Hurry! Limited time offer. Offer valid only while supplies last. Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and
The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.
The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
|Item Weight:||3.58 pounds|
|Item Size:||1.67 x 9.38 x 9.38 inches|
|Package Weight:||3.1 pounds|
|Package Size:||7.8 x 1.7 x 1.7 inches|