Login       My Wishlist
  My Cart
$0.00 / 0 items
 
EMS Linux
Utilizing the Best Tools With Linux
 
International Access
Global Shipping Options Available
Home About Us News Our Blog Our Catalog My Cart My Account Track Shippment Contact Us
  Our Catalog   Game Programming

Game Development and Simulation with Unreal Technology


On Sale Now! Save 2% on the Game Development and Simulation with Unreal Technology by A K Peters/CRC Press at EMS Linux. Hurry! Limited time offer. Offer valid only while supplies last. Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive


Product Description

Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main iterations: from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared toward a comprehensive understanding of the power of the Unreal Engine. This is one of the first books on developing interactive content for games, entertainment, and simulation to cover the newly released UE4. Industry-level game concepts in level design, coding, and programming, networking, and multiplayer concepts are covered. The book presents beginner- through advanced-level concepts in designing and developing games with the Unreal Engine 4. It includes small/mid-scale projects developed as concept examples throughout the book, which can be used in more comprehensive and entertaining interactive computer simulations and games.The book is organized into three parts. Part 1 covers the basics of the unreal engine, including an overview of each subcomponent of the engine, an overview of the UE4 project templates, and the main features each provides. Part 2 delves into more advanced topics in the new UE4 material pipeline, including layered materials and different shading models. Part 3 walks you through the steps of building your own games with UE4. It also provides advanced coverage of Blueprint systems in UE4.Each chapter includes do-it-yourself extensions to the concept modules presented to solidify your understanding of the concepts and techniques. Exercises and summaries are also included at the end of each chapter to help take your understanding of Unreal Engine 4 to the next level.

Additional Information

Manufacturer:A K Peters/CRC Press
Publisher:A K Peters/CRC Press
Studio:A K Peters/CRC Press
EAN:9781138427624
Item Size:0 x 9.25 x 9.25 inches
Package Weight:3.04 pounds
Package Size:6.25 x 0 x 0 inches

Game Development and Simulation with Unreal Technology by A K Peters/CRC Press

Buy Now:
Game Development and Simulation with Unreal Technology

Brand: A K Peters/CRC Press
Condition: New
Lead Time: 1 - 2 Business Days
Availability: In Stock
$195.00
$191.38
You Save: 2%


Quantity:  

 


View More In Game Programming.

 


Have questions about this item, or would like to inquire about a custom or bulk order?


If you have any questions about this product by A K Peters/CRC Press, contact us by completing and submitting the form below. If you are looking for a specif part number, please include it with your message.

First Name:
Last Last:
Email Address:
Your Message:

Related Best Sellers


ean: 9782940361120, isbn: 2940361126,
"Character Design for Mobile Devices" is a unique look at the creative challenges of designing sprites and icons for mobile phones, portable games platforms, and computers, and at how the limits of designing for the smallest screens are the inspirati...

sku: GD-108-43-6924916, ean: 9781921002038, isbn: 1921002034,
The Art of Oddworld Inhabitants: The First Ten Years 1994 - 2004 is a high quality art book featuring the artistic journey of the legendary game company Oddworld Inhabitants from its first ten years - from Lorne Lanning's vision of the first Oddworld...

ean: 9781138707139, isbn: 1138707139,
Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animatio...

ean: 9781138427808, isbn: 1138427802,
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects u...

mpn: illustrations, plan, ean: 9781856049580, isbn: 1856049582,
This groundbreaking edited collection explores the challenges of preserving complex digital objects such as simulations, visualisations, digital art and video games. Drawing on the outputs of the JISC-funded Preservation of Complex Objects (POCOS) sy...

good very good book...

ean: 9780470018576, isbn: 0470018577,
The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP se...

mpn: 9781584503804, ean: 9781584503804, isbn: 1584503807,
The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, ...

mpn: 9781111642884, ean: 9781111642884, isbn: 1111642885,
Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, is back with an all new Second Edition. This comprehensive introductory text immerses readers in the foundation, theory, and practice of interfac...




Privacy Policy / Terms of Service
© 2018 - emslinux.com. All Rights Reserved.