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Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-based Learning)


Mega Sale! Free Shipping Included! Save 23% on the Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-based Learning) by Alexandre Peixoto De Queiros Ricardo at EMS Linux. Hurry! Limited time offer. Offer valid only while supplies last. Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to


Product Description

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum.

Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Additional Information

Manufacturer:IGI Global
Brand:Alexandre Peixoto De Queiros Ricardo
Publisher:IGI Global
Studio:IGI Global
EAN:9781522510345
Item Weight:2.54 pounds
Item Size:0.88 x 11.02 x 11.02 inches
Package Weight:2.55 pounds
Package Size:9 x 1 x 1 inches

Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-based Learning) by Alexandre Peixoto De Queiros Ricardo

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Gamification-Based E-Learning Strategies for Computer Programming Education (Advances in Game-based Learning)

Brand: Alexandre Peixoto De Queiros Ricardo
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Condition: New
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