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Procedural Generation in Game Design


On Sale Now! Free Shipping Included! Save 5% on the Procedural Generation in Game Design by A K Peters/CRC Press at EMS Linux. Hurry! Limited time offer. Offer valid only while supplies last. Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design


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Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

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Manufacturer:A K Peters/CRC Press
Publisher:A K Peters/CRC Press
Studio:A K Peters/CRC Press
EAN:9781138743311
Item Size:1 x 9.5 x 9.5 inches
Package Weight:1.32 pounds
Package Size:6.06 x 1.02 x 1.02 inches

Procedural Generation in Game Design by A K Peters/CRC Press

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Procedural Generation in Game Design

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