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Blowout Sale! Up to 55% off on Game Programming at EMS Linux, Page 2. Top brands include Apress, Packt Publishing - ebooks Account, Books, The MIT Press, New Riders, Addison-Wesley Professional, Third Editions, Unknown, No Starch Press, Razeware LLC, A K Peters/CRC Press, A K Peters Ltd, Sams, SDC Publications, Morgan Kaufmann Publishers, Brand: O'Reilly Media, & Retro Game Dev. Hurry! Limited time offers. Offers valid only while supplies last.
I Am Error: The Nintendo Family Computer / Entertainment System Platform (Platform Studies)
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mpn: 9780262028776, ean: 9780262028776, isbn: 0262028778,
4.2 out of 5 stars with 22 reviews
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of L...
Fundamentals of Game Design (3rd Edition)
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mpn: 9780321929679, ean: 9780321929679, isbn: 0321929675,
4.7 out of 5 stars with 47 reviews
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user inter...
Game Programming in C++: Creating 3D Games (Game Design)
By Addison-Wesley Professional
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ean: 9780134597201, isbn: 0134597206,
4.7 out of 5 stars with 57 reviews
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games,...
The Legend of Final Fantasy VI
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ean: 9782377840304, isbn: 2377840302,
4.5 out of 5 stars with 59 reviews
At a time when magic seems nothing more than a distant memory, when metal and technology reign supreme, a group of rebels rise up to oppose a demonic empire and the jester turned king. Final Fantasy VI reached the height of RPG greatness, straddlin...
Spelunky (Boss Fight Books)
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ean: 9781940535111, isbn: 1940535115,
4.1 out of 5 stars with 38 reviews
When Derek Yu released Spelunky for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. Four years later, Spelunky...
Fundamentals of Computer Graphics
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mpn: 541 colour illustrations, 1 colour table, ean: 9781482229394, isbn: 1482229390,
4.7 out of 5 stars with 42 reviews
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric int...
Procedural Generation in Game Design
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mpn: 9781498799195, ean: 9781498799195, isbn: 1498799191,
4.1 out of 5 stars with 10 reviews
Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost redu...
Unity Game Development in 24 Hours, Sams Teach Yourself (2nd Edition)
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mpn: new-Feb172017-c0068188, ean: 9780672337512, isbn: 0672337517,
4.8 out of 5 stars with 53 reviews
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! T...
3D Game Textures: Create Professional Game Art Using Photoshop
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mpn: 9781138920064, ean: 9781138920064, isbn: 1138920061,
4.9 out of 5 stars with 8 reviews
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an...
Getting Started with SpriteKit
By Packt Publishing - ebooks Account
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mpn: black & white illustrations, ean: 9781785887338, isbn: 1785887335,
4.7 out of 5 stars with 13 reviews
Key FeaturesLearn the key concepts of game development in iOSTake advantage of SpriteKit to create your own games and improve your appsFollow the step-by-step chapters to create a complete product ready to submit to the App StoreBook DescriptionSprit...
Autodesk Maya 2018 Basics Guide
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ean: 9781630571122, isbn: 1630571121,
4.7 out of 5 stars with 20 reviews
Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2018 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. U...
Artificial Intelligence for Games
By Morgan Kaufmann Publishers
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mpn: 9780123747310, ean: 9780123747310, isbn: 0123747317,
4.9 out of 5 stars with 18 reviews
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience t...
Designing Games: A Guide to Engineering Experiences
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mpn: 43171-555575, ean: 9781449337933, isbn: 1449337937,
4.8 out of 5 stars with 17 reviews
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experie...
Retro Game Dev: C64 Edition
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ean: 9780692980651, isbn: 0692980652,
4.1 out of 5 stars with 40 reviews
Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64.Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and ...
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